DungeonScape Rules

General Rules
DungeonScape uses the Pathfinder ruleset and is hosted by Roll20. Because it would be impossible to track everything that happens without a ton of paperwork, DungeonScape uses the honor system for enforcing the rules. Every session begins with the players assembling a party and preparing to enter the dungeon and every session ends with the party leaving the dungeon, no matter what. This means that there should be nothing that keeps the players from reaching the exit, like one-way teleporters or perma-locking doors. Anyone may run a DungeonScape by creating an entrance to their own section of the dungeon. They may only link their section to another GM’s dungeon with another GM’s section that GM’s permission and cooperation.

Character Creation
There are no restrictions on class, archetypes, races or spells. The character rolls for starting gold normally and uses the medium experience progression as per Chapter 3 of the Core Rulebook. Stats are determined by rolling 4d6 six times and dropping the lowest. Please be honest, and don’t make tons of characters to circumvent the stat rolls! You may, if you so choose, take two traits for your character at some point before you reach second level.

A player may make as many characters as he or she cares to make. He or she may make a character that starts at a level equal to one-half of his or her most powerful character’s level. Characters that begin above level one start with an amount of gold as per Chapter 12 of the Core Rulebook. You may convert your characters from PFS to DungeonScape characters so long as you have a non-PFS character of an equivalent level. The PFS characters starts play with the minimum number of experience points for his or her level and loses all prestige points, boons and vanities.

You may use any third party sources you like, so long as you make a copy of the rules readily available for any GM who may run it. You can post a link to the source on the rules board, you can put a full copy of the relevant rule’s text on the rules board, or you can email me a PDF or photocopy of the source you are using. Anything on the PRD is published by Paizo and is fair game.

At the Table
The group should use both Skype and the Roll20 chat to communicate during the game, to help with communication. You should always use the Roll20 chat to speak in-character. You may use either the Roll20 chat or Skype to do out-of-character, game-related conversation. You should use always use Skype for cross-talk and unrelated topics.

Maps and Logs
The GM should not provide maps for the dungeon except as a specialized piece of loot within the context of the game. Players may make maps, but they are not required to share them with their fellow players. In addition, GMs are not to write adventure logs for sessions unless something momentous happens which everyone in Sanctuary knows about. This is because the adventure log represents stories told by the adventurers about their own experiences in the dungeon. Only players may make adventure logs, and they ought to be at least a little bit in character.

The Passing of Time
In-game time progresses normally during a session, but time also passes outside of a session. Every week of real time that passes is equivalent to 1 day of in-game time. Characters that are injured and resting in town regain health at a rate of 2 hitpoints per hitdie per day during this time, just as they would if they rested in the care of a person with the heal skill in the course of a session.

Phases of Play
DungeonScape’s flexible nature requires a rigid structure. For this reason, each delve is devided up into a number of phases.

  1. Introduction Phase
  2. Dungeon Phase
  3. Exit Phase
  4. GM Phase
  5. Upkeep Phase

Most of these phases are handled in-game by the GM, and most players will never need to know about them; However, the upkeep phase is the exception to this. The upkeep phase takes place outside of the game, and most of the actions taken during the upkeep should be done on Obsidian Portal, usually in the forums. The things that you ought to do during the upkeep phase include the following:

  • Rolling for day jobs. I recommend starting your own thread for this in the “Upkeep” forum. Please post the amount of gold that you make each day.
  • Crafting Items. You are allowed to craft items for a maximum of 8 hours a day, whether or not you participate in a delve. However, if you do not participate in a delve on a certain day you gain a +2 circumstance bonus to craft and profession checks, as you are able to devote your whole attention to the task.
  • Leveling Up. Even if you reach your next level in the course of the adventure, you should wait until after the game to level up.
  • Buying Items/Services: You can buy mundane equipment without having to roleplay through acquiring it or posting it on the boards. We trust you to keep track of your own money. You can also purchase services (such as spells) from local businesses, deal with the costs of your room and board, and even trade with other players via the forums.
  • Additional Projects. This might be setting up a business, running for public office, getting married to a townsperson, etc. etc. These ought to go to the Forum as well.

DungeonScape Rules

DungeonScape Valarian Valarian